#include "colors.inc" #include "golds.inc" #include "metals.inc" #include "woods.inc" #include "transforms.inc" #include "shapes.inc" #include "math.inc" #include "glass.inc" #include "stones.inc" #include "textures.inc" text { ttf "timrom.ttf" "Mr. Meinzen" .25, 0 pigment { Red } translate <-5-clock,0,3> } blob { threshold .65 sphere { <.5+.1*clock,0,0>,.8+.3*clock, 1 pigment {color rgbf<1,0,1,.5>} } sphere { <-.5-.1*clock,0,0>,.8+.3*clock, 1 pigment {color rgbf<0,1,0,.5>} } finish { phong 1 } } merge { box { <-1,-1,-1> <1,1,1> // note: the use of a 0.5 for translucent object pigment{color rgbf <1,0,0,0.5>} } sphere { <0,0,0> 1.2 pigment{color <0,1,0,.5>} } translate <2,0,0> rotate<0,clock*360/10,0> } light_source { <0, 0, 0> color rgb <1,1,1> } light_source { <0,2,-5> color rgb <1,1,1> } light_source { <1,4,0> color rgb <1,1,1> } light_source { <-1,4,2> color rgb <1,1,1> } camera { location <1.0, 3.0, -5.0> look_at <0.0, 0.0, 0.0> } cylinder { <-10, 0, 0>, <10, 0, 0>, 0.1 pigment {color Red} } cylinder { <0, 10, 0>, <0, -10, 0>, 0.1 pigment {color Blue} } cylinder { <0, 0,0>, <0, 0, -10>, 0.1 pigment {color White} } plane { y, -1 pigment{ Blue } }